KAI WHISTON'S

KREPOST, POLESIA


        
IMPORT PROGRESS
APPLY CANCEL

    

ONE MORE RUN
What would you like to know next time?
MONDAY
09:00
The Hum
0%
Suspicion
0%
Filth
0
Secrets
0
MONDAY 06:00, DAWN
SERVANTS' QUARTERS
Pockets
+
TASK
⋮⋮⋮
SETTINGS [ESC]×
Mute
Tips
Parallax
Vignette
Hum Overlay
D-Pad
Progress
THE CLEANER'S RECORD [×]
CLEANER'S JOURNAL
[☀] [PIN / P] [X]
TRAITS
SMOKER DRINKER GAMBLER SNIFFER DOPER LECHER
ANDREI
EVERARD
IVAN
ELDER
GRIGORI
PEDRO
KSENIA
ANIKA
Suspects change. Alibis change. Vices never do.
EXPORT | IMPORT
INCIDENT REPORT
WHO
WHERE
HOW
INCIDENT REPORT
WHO
WHERE
HOW
OBSERVATIONS
SCHEDULES
OBSERVATIONS
1/5
VERSION HISTORY [X]

v1.14

  • BUG FIX: Lie dialogue options no longer accidentally match actual suspect traits
  • BUG FIX: Exit doors no longer disappear when NPCs stand on them
  • BUG FIX: Filth now properly respawns on Day 3+ (was staying empty)
  • BUG FIX: Journal alert animation now only plays for NEW secrets since last open
  • UX: Removed scroll-to-turn-page from journal (kept for faith pamphlet)
  • NPC FILTH: NPCs now generate mess as they exist in rooms (3% per tick)
  • NPC FILTH: Witness NPCs making mess in real-time — "ANDREI makes a mess."
  • NPC FILTH: Rooms you cleaned will slowly accumulate new filth
  • EXEMPT: Elder's Sanctum and Servants' Quarters stay clean

v1.13

  • PERFORMANCE REVIEW: End-of-day report card shown after sleep
  • METRICS: Filth Cleared, Suspicion Peak, Secrets, Dialogues, Rooms — graded A-F
  • CURFEW: Bed after midnight = grade capped at C, +20% suspicion next day
  • ANASTASIA: Grade-based commentary before debrief questions

v1.12

  • ORB PHASE SYSTEM: Splash screen eye evolves across 7 phases
  • PHASE 1: Eye scans autonomously, not tracking cursor
  • PHASE 2: Eye locks onto cursor, innocent monologue begins
  • PHASE 3: Pupil jitters/dilates, monologue fragments mid-sentence
  • PHASE 4: Red orbit (AA AA A) appears, monologue becomes direct/accusatory
  • PHASE 5: Dense orbit consumes eye, monologue devolves to keyboard smashing
  • PHASE 6: Drowsy half-shut eye, deep red, subtle drift animation, addiction monologue
  • PHASE 7: Eye closes permanently, static, no monologue
  • PROGRESSION: Phase advances with each successful accusation
  • PERMANENCE: Phase 7 is irreversible - the eye never opens again
  • SUSPICION REBALANCE: Removed duplicate proximity penalty (was too punishing)
  • SUSPICION DECAY: Now day-based (1 move on Monday, 5 moves on Friday)
  • NPC FIX: NPCs now spawn one tile away from doors when entering
  • NPC FIX: NPCs can no longer get stuck on door tiles
  • FILTH FIX: Can't leave room if NPC is standing on uncleaned filth
  • FILTH FIX: Rogue filth no longer appears in cleaned rooms

v1.11

  • HUD ICONS: New pixel art icons for Journal, Guide, and Faith Pamphlet
  • HUD ICONS: Weathered textures, brass fittings, tactile materiality
  • HUD ICONS: Journal glows gold when secrets available, shakes to alert
  • AUDIO: Soft hover tick sound on all HUD icons
  • AUDIO: Mechanical unlock/latch sound when opening Journal, Guide, or Faith
  • UI: Modal heights constrained in full mode (660px max)
  • UI: Pocket title and labels updated to DotGothic16 font
  • UI: Settings moved to ESC key modal, log container expanded
  • UI: Full mode toggle redesigned as text arrows
  • CURIOS: Now spawn daily at dawn (25% base chance per room)
  • CURIOS: Uncollected curios despawn overnight, new ones may appear
  • CURIOS: Rooms where curios were collected won't spawn new ones
  • QUEST ITEMS: Now spawn daily at dawn (30% base chance)
  • QUEST ITEMS: Items not picked up despawn overnight, get fresh roll next day
  • THE MAGPIE: Still doubles both spawn chances (50%/60%)

v1.10

  • NEW UPGRADES: The Surgeon, The Laborer (task specialization)
  • NEW UPGRADES: The Gossip, The Magpie (resource multipliers)
  • NEW UPGRADES: The Archivist, The Phantom (advanced mechanics)
  • UNLOCK PATHS: Each upgrade has both lifetime AND single-run unlock conditions
  • NEW CURIOS: Servant's Shawl (-50% proximity suspicion)
  • NEW CURIOS: Pioneer's Coin (-10 Hum on room discovery)
  • NEW CURIOS: Grime-Caked Badge (-10% Suspicion entering filthy rooms)
  • NEW CURIOS: Scouring Stone, Level's Bubble, Splinter Hook (2x task-specific Hum reduction)
  • NEW CURIOS: Cracked Monocle (+1 Secret from portrait observations)
  • NEW CURIOS: Hollow Bone (10% chance to hear dialogue outside proximity)
  • CURIOS: All drawbacks removed — pure bonuses only
  • NEW AMBIENT NPCs: Jadviga, Bela, Yelena, Ulyana, Tomas — 5 characters with distinct voices
  • BECKONING: Ambient NPCs call out after 4 moves in their room (once per room per day)
  • AMBIENT NPCs: Now display white with shake effect (same as suspects)
  • DIALOGUE: Each new NPC has unique daily dialogue and WHERE gossip
  • UI: Shorter corridors (NS=1, EW=3) for tighter map layout
  • UI: Buttons moved left, log moved right
  • FIXES: Overlap detection padding increased for smaller corridors

v1.09

  • MYSTERY: Two red herrings per run (3 total evidence packages)
  • MYSTERY: Each red herring has own decoy method and distraction room
  • PORTRAITS: Time-gated observations — vague hints Days 1-2, specific clues Day 3+
  • PORTRAITS: Daily reset at sleep — re-observe NPCs each day
  • EVIDENCE: Daily assassination item spawning replaces schedule-based system
  • EVIDENCE: Murder room 100%, distraction rooms 100%, other rooms 40%
  • JOURNAL: Method tags removed from clue entries (player deduction)

v1.08

  • FULL MODE: Estate-wide view showing all discovered rooms and corridors
  • FULL MODE: Parallax camera follows player movement across the map
  • FULL MODE: Enabled by default — toggle with [FULL] button in HUD
  • FULL MODE: Draggable zoom slider (60%-150% range)
  • PERIPHERY: Only discovered rooms appear (exploration-based reveal)
  • PERIPHERY: Corridors only render after player walks through them
  • PERIPHERY: Proximity zones for suspects only, not ambient NPCs
  • PERIPHERY: Fixed duplicate NPC rendering, removed phantom items
  • UI: Minigames scaled 2x in full mode
  • UI: Discovery tray scaled 1.25x and centered above log
  • DEV: Dev Tools toggle in Settings → Cheats (hidden by default)
  • DEV: REVEAL MAP now shows all rooms + corridors

v1.07

  • NEW UPGRADES: The Witness, The Insomniac, The Glutton, The Hoarder
  • NEW CURIOS: Frayed Mop Head, Cracked Pocket Watch, Stained Apron, Bloodstained Kerchief
  • UPGRADE SCREEN: Shuffle button (3 secrets) to reroll cards
  • UPGRADE SCREEN: Button click animations
  • STATS: Macabre lifetime stats displayed in splash menu
  • STATS: Tracks toll, obsession, killers caught, methods seen
  • PROGRESS: Export/Import codes (KP2 format) in splash menu
  • PROGRESS: Import modal with validation and backwards compatibility
  • UI: Click candelabra/clock to log day/time
  • UI: NPC tiles now lit with proximity glow
  • UI: Consistent log styling — notes (gray) vs secrets (yellow)
  • FIXES: Removed duplicate secret grants from mystery clues
  • REMOVED: Grigori's Ledger (journal pages 5-6)

v1.06

  • ONE MORE RUN: Failed finale lets you choose WHO/WHERE/HOW to remember next run
  • ONE MORE RUN: Knowledge carries forward as journal entry — mystery constrained to match
  • JOURNAL: Light/dark mode toggle [☀/☾] — warm beige parchment theme
  • JOURNAL: Theme preference saved to localStorage
  • LOADING: Animated ASCII orb pulses inside progress ring

v1.05

  • EVIDENCE ITEMS: Prepared/base system replaces guilty/fake — intent not aftermath
  • EVIDENCE ITEMS: Murder method items 60% prepared, others 20% — pattern detection
  • EVIDENCE ITEMS: Two-color map display — bright gold (prepared) vs dim gold (base)
  • DIALOGUE: New garbled transmission sound — S&H modulated saw, dark and mechanical
  • SUSPICION: Red overlay now visible above room backgrounds

v1.04

  • METHOD DEDUCTION: Killer and Red Herring now show different method hints
  • METHOD DEDUCTION: Room vibes show method-specific preparation evidence
  • METHOD DEDUCTION: Cross-reference portrait observations with room prep to find true method
  • MOBILE: Simplified journal tutorial — page-by-page log messages
  • MOBILE: Compact settings panel with subtle styling
  • MOBILE: Smaller notes page text for better fit
  • Tutorial auto-disables after first playthrough
  • Settings button changed to hamburger menu (☰)
  • Splash screen performance optimizations for high-res displays

v1.03

  • MOBILE: D-pad OFF by default — tap map to move
  • MOBILE: Tab strip on map edge (✎ 𝍌 † ⚙) replaces button grid
  • MOBILE: Full-width log when d-pad disabled
  • MOBILE: D-pad toggle in settings panel
  • Tutorial toggle on splash menu (auto-off for returning players)
  • Tips toggle now strips stat indicators from log when disabled
  • Scroll wheel navigates faith pamphlet pages on desktop
  • Compacted log messages: sleep, new day, manic episode, NPC collision
  • Murder room discovery relies on flavour text (no explicit message)

v1.01

  • NEW: Tutorial system with progressive UI disclosure
  • UI elements hidden until mechanics are encountered
  • 13 tutorial triggers: movement, hum, minimap, filth, suspicion, portraits, observation, secrets, journal tour (6 pages), pockets, reflections, hum warning, curfew, guide/faith
  • Skip button on first popup, auto-skip for returning players
  • Camera zoom discovery animation: starts tight, zooms out over first 3 rooms
  • Fixed desktop pocket icons not displaying
  • Mobile: shorter drag handle, smaller pockets, stacked upgrade cards

v1.0

  • Full mobile device support (iPhone 14 Pro / 390×844px target)
  • Touch-enabled d-pad with tap-and-hold navigation
  • All 8 minigames converted to touch: swipe, tap, and drag mechanics
  • Journal pagination: 6 single-page views with swipe navigation
  • Zoom controls: +/- buttons for camera adjustment
  • Minimap expansion: 5×5 grid with corridor visibility
  • Resizable bottom section with drag handle
  • Settings panel redesigned as modal overlay
  • Responsive splash screen layout
  • Mobile-optimized HUD with enlarged portraits and text
  • Pinned document system: side-by-side gameplay with journal/guide/faith

v0.99

  • The Faith of Vechnostism pamphlet document
  • Guide restructured: mechanics only, lore moved to pamphlet
  • Faith button with keyboard shortcut [F]
  • Pin system extended to faith pamphlet

v0.98

  • Existential reflections system: 120 journal entries
  • Align minigame for painting straightening
  • Portrait number shortcuts [1-8] to observe NPCs
  • Trait table persistence across runs
  • Journal share option in debrief phases
  • Method hint system for high Secrets players

v0.97

  • Portrait observation bug fixes
  • Button positioning refinements
  • Guide content gap analysis and improvements

v0.96

  • Click-to-move navigation system
  • Sound effects for cleaning actions
  • Curfew warning grace period

v0.95

  • Pinned panel system for journal and guide
  • Side-by-side gameplay with documents
  • Room background constraints when pinned
  • Portrait observation tips

v0.93

  • The Krepost Guide document system
  • Settings panel with UI scale slider
  • Parallax camera movement
  • Room backgrounds toggle
  • Hum overlay effects

v0.92

  • Room background crossfade transitions
  • Dynamic background layers

v0.91

  • Dynamic room background images
  • Z-index stacking for visual layers

v0.90

  • Cleaner Legacy: cross-run persistence via localStorage
  • Grigori's Ledger: journal pages 5-6 with dark theme
  • "One More Run" hint choice at debrief
  • Inherited journal entries from past runs
  • Run-sensitive text: opening/death text varies by run count
  • Ancient room names: memory of previous layouts
  • Anastasia recognition dialogue for returning players

v0.89

  • Tips system: 70+ gameplay hints appearing in log
  • Main menu TIPS and MUTE toggles with localStorage
  • Anastasia location hints via psyche dialogue
  • Ambient NPC WHERE gossip: 91 unique lines (7 NPCs × 13 rooms)
  • Observations journal page replacing Evidence Log
  • Solo monologues now trigger with 1+ suspect present

v0.88

  • Portrait observation: click NPC portraits to study them (once per run)
  • Killer and Red Herring show different method observations — cross-reference with room prep to find the true method
  • Unobserved portraits pulse with red glow
  • Journal pages 3-4: Evidence Log and NPC Schedules
  • Schedule grid shows all 5 days, rooms reveal as discovered
  • Hotspot highlighting: 3+ NPCs in same time/place shown in red

v0.87

  • Finale accusation redesign
  • Code cleanup: nightmare walk removal

v0.86

  • Deduction tool carousel in journal
  • WHO/WHERE/HOW selection persistence
  • HUD redesign with portraits
  • Clock and candelabra positioning

v0.85

  • Finale accusation dialogue system
  • Journal panel during accusation

v0.84

  • Music system with day-specific tracks
  • Schedule pools: 5 variants per NPC per day
  • Finale music integration

v0.83

  • Anastasia's Psyche dialogue system
  • Deep existential conversations with Lady Anastasia
  • Debrief state expansion

v0.82

  • Suspicion decay rebalance
  • Decay rate adjusted: 1% every 3 moves when safe

v0.80

  • Task minigame system: The Scrub, The Mirror, The Mop, The Unclog, The Sand, The Incinerator, The Pick, The Sweep
  • Friction group: rapid mouse movement
  • Drag group: click and drag
  • Click group: click to clear
  • 5 day variants per minigame: satisfying to horrific

v0.79

  • Peripheral corridors: visual connections between rooms
  • Day-based suspicion forgiveness: Monday 50% reduction, Tuesday 25%
  • First collision each day is free
  • Sticky filth rewards: HP3 gives -20% Hum (was -10%)

v0.78

  • Camera zoom system
  • Exit alignment for peripheral rooms

v0.76

  • Peripheral vision: see faint outlines of adjacent rooms
  • Ghost rooms at 20% opacity showing room shapes
  • Manic Episode: fail-safe when HUM hits 100% but suspicion low
  • Vignette effect fading edges of the map

v0.74

  • True global NPC AI: NPCs exist even when not in current room
  • BFS room pathfinding through connected rooms
  • Schedule-driven behavior: NPCs move when schedule changes
  • Room restrictions: Elder's Sanctum access limited
  • NPCs choose correct doors when traveling

v0.73

  • Persistent NPC positions
  • Physical NPC pathfinding through rooms
  • Loiter vs Transit movement modes

v0.72

  • Sticky filth system: HP 1-3 requiring multiple scrubs
  • Proximity dialogue: must be near NPCs to hear conversations
  • Zone-based hearing: adjacent (100%), close (60%), far (25%)
  • Sentient NPC routines: patrol and transit modes
  • Action-based time: 30 actions = 30 minutes
  • Feature flag config system

v0.71

  • NPC-to-NPC dialogue system ("The Triangle")
  • 8 clue types: Establishment, WHO_HOW, WHO_WHERE, HOW_WHERE, Motive, Suspicion Cast, Killer Nervous, Innocence Tell
  • Day-based clue unlocking for pacing
  • 21 NPC relationship pairs with unique dialogues
  • ~500 total relationship dialogues

v0.70

  • Splash screen redesign with two-column layout
  • Animated ASCII orb with breathing effects
  • Animated red spine column
  • Circle transition animation on ENTER
  • Menu content: About, Controls, Stats, Credits
  • Return to Main Menu from contract screen

v0.69

  • Journal-based debrief: tests player memory on clues
  • Correct recall: -15% suspicion; Wrong answer: +15%
  • Curio system overhaul: 9 balanced curios in 3 tiers
  • Tier 1: Velvet Gloves, Dried Lavender, Tarnished Locket
  • Tier 2: Bone Dice, Bloody Rag, Smoked Lenses
  • Tier 3: Iron Thimble, Wax Seal, Rat Tooth
  • All mystery clues grant +1 Secret automatically

v0.67

  • Dev tools overhaul with collapsible sections
  • Trait-based delivery: items target traits, not specific NPCs
  • Wrong delivery reveals "NOT a [trait]" information
  • State inspector, mystery controls, trait matrix visualization
  • Keyboard shortcut ` to toggle dev tools
  • Suspicion decay nerfed: 1% every 5 moves

v0.66

  • Trait gossip matrix: 336 unique character-specific dialogues
  • Alibi matrix: 56 unique alibis (8 speakers × 7 targets)
  • Fair distribution: no repeat revelations
  • Revealed trait info tracking (positive and negative)
  • Spawn config for item rarity rates
  • Map tile hover effect

v0.65

  • 8 active suspects: Andrei, Everard, Ivan, Anika, Ksenia, Pedro, Grigori, The Elder
  • Procedural mystery: randomized killer, method, murder room
  • Red herring system: paired false leads
  • Trait matrix: Smoker, Drinker, Gambler, Sniffer, Doper, Lecher
  • Three investigation layers: Physical (items), Social (traits), Audio (eavesdrop)
  • Killer slips: method-specific mutterings

v0.58

  • Sleep overlay with drift-to-sleep effect
  • Must clean all filth before exiting rooms
  • Wake-up animation: unblur transition

v0.57

  • Attribution system for evidence matching
  • Syndrome bonus for archetype completion

v0.56

  • The Desk interface redesign
  • Compact accusation layout

v0.55

  • Point-and-click navigation system
  • Ghost step path visualization
  • Pocket upgrade purchases
  • Map tile hover effects

v0.54

  • Daily Debrief: "The Desk"
  • End-of-day accusation interface

v0.50

  • Journal modal: The Cleaner's Notepad
  • Notes and clue tracking system
THE KREPOST GUIDE
[PIN / P] [X]

THE FAITH OF VECHNOSTISM

[PIN / P] [X]
1/6
KREPOST, POLESIA
[X]
Click a room for details...
The Elder

THE ELDER

A famine wrapped in silk. He is a tapeworm frame suspended in the gloom, less a man than a collection of stretched skin and dry hunger. He rides the swing with a predatory, weightless rhythm. His eyes are clouded pearls, blind to the room but fixated on it's hum.

?
Unknown Item
CLICK / SPACE FOR DETAILS
Description goes here.
SIZE
🧤